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Enactor Tool Kit

Call Process

This is an example of a Call Process Action (highlighted in red in the diagram below), i.e. calls a sub-process which returns control to this process on completion.

Call Process - Process Example

Call Process Example

Call Process Example

Property values for above example

PropertyCommentValue
Action IDThis is the exact name of the action (no spaces), e.g. AddLocationIdFilter.DeleteICCReaderStatus
Class NameThis is the class name of the action, which can be selected from a drop down list, or entered by the developer.com.enactor.coreUI.actions.UICallProcessAction
CommentsThis is a text field which can contain additional information about the action. It is displayed as a tool tip when the action is hovered over with the mouse.Undefined
Default Next State IDThis indicates the ID of the next state in the process flow.Undefined
Execute Process IDThis indicates the ID of the process to be executed.Maintenance/Entity/RemoveEntity
Expected Execution Time(ms) This numerical value is the expected execution time of the action in milliseconds.0
Flow Page OptionsThis option enables the developer to produce a flow page diagram associated with the Process Diagram. The text can be entered/edited by double clicking on the value field for this property. The developer can also edit/view the Flow Page by selecting the flow tab when editing the process diagram.Undefined
NameThis indicates the name of the action in a more readable format.Undefined
OutputsThis indicates the outputs produced for the selected action. Double-clicking on the value field will bring up a table which will identify for each output the following:
- Name - the name of the output,
e.g. enactor.coreUI.ListCriteria.
- Type - the type of the output,
e.g. com.enactor.core.servers.IListCriteria.
Undefined
PrivilegesThis indicates the privileges for the selected action.Undefined
Session Management TypeThis field determines the session management for the action (if any). It is selected from a drop down list, i.e. None, Make new session, Make session if one does not exist, Manages own session or Needs existing session.None
TypeThis indicates the type of action. It is selected from a drop down list, i.e. Pause, Assign, Action, Execute Script, Call Process, End Process, Execute in Window, Execute Process or Call Web Process.Call Process

Inputs

This indicates the inputs required for the selected action. Double-clicking on the value field will bring up a table which will identify for each input the following:

  • Name - the name of the input.
  • Type - the type of the input.
  • Required - a tick indicates that the input is required by the action.
NameTypeRequired
enactor.maintenance.Keycom.enactor.core.entities.IEntityKeyNot set
enactor.maintenance.activityLog.Loggingjava.lang.BooleanNot set

Parameters

This indicates the parameters required for the selected action. Double-clicking on the value field will bring up a table which will identify for each parameter the following:

  • Name - the name of the parameter, e.g. enactor.coreUI.MessageBasename.
  • Value - the value of the parameter, e.g. com.enactor.maintenance.resources.UserMaintenanceMessages.
  • Type - the type of the parameter, e.g. java.lang.String.
NameValueType
enactor.maintenance.activityLog.Loggingfalsejava.lang.Boolean

Outcomes

This indicates the possible outcomes of the action. Double-clicking on the value field will bring up a table which will identify for each output the following:

  • Name - the name of the outcome, e.g. Success - Unused
  • a tick indicates that the outcome is not used by the action.
NameUnused
SuccessNot set