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Enactor Tool Kit

Message State

This is an example of a Message State action (highlighted in red in the diagram below), i.e. displays a message prompt to the User running the process. The state provides additional properties that allow the message text to be configured.

Message State - Process Example

Message State Example

Message State Example

Property values for above example

PropertyCommentValue
Class NameThis is the class name of the action, which can be selected from a drop down list, or entered by the developer.com.enactor.coreUI.states.UIMessageState
CommentsThis is a text field which can contain additional information about the action. It is displayed as a tool tip when the action is hovered over with the mouse.Undefined
Default Next State IDThis indicates the ID of the next state in the process flow, e.g. NewUser.Undefined
EventsThis indicates the events required for the selected action. Double-clicking on the value field will bring up a table which will identify for each input the following:
Name - the name of the event.
Unused - a tick indicates that the event is unused by the action.
See the example
Flow Page OptionsThis option enables the developer to produce a flow page diagram associated with the Process Diagram. The text can be entered/edited by double clicking on the value field for this property. The developer can also edit/view the Flow Page by selecting the flow tab when editing the process diagram.Undefined
Hide Open Prompt?This is a flag which is selected from a drop down list.false
InputsThis indicates the inputs required for the selected action. Double-clicking on the value field will bring up a table which will identify for each input the following:
Name - the name of the input.
Type - the type of the input.
Required - a tick indicates that the input is required by the action.
Undefined
Keep Previous Prompt Open?This is a flag (true or false) which is selected from a drop down list.false
Keep Prompt Open?This is a flag (true of false) which is selected from a drop down list.false
Message BaseThis is the location of the messages file containing the required message.com.enactor.maintenance.resources.ProductSearchMessages
Message IDThis is the name of the message, as found in the message file in the previous field.INDEX_CORRUPTED
Message TextThis is the text of the message required which is used if the previous two fields are not defined, i.e. the message is not in a messages file.Undefined
NameThis indicates the name of the action in a more readable format, e.g. Remove User.IndexCorrupted
OutputsThis indicates the outputs produced for the selected action. Double-clicking on the value field will bring up a table which will identify for each output the following:
Name - the name of the output, e.g. enactor.coreUI.ListCriteria.
Type - the type of the output, e.g. com.enactor.core.servers.IListCriteria.
Undefined
ParametersThis indicates the parameters required for the selected action. Double-clicking on the value field will bring up a table which will identify for each parameter the following:
Name - the name of the parameter, e.g. enactor.coreUI.MessageBasename
Value - the value of the parameter, e.g. com.enactor.maintenance.resources.UserMaintenanceMessages
Type - the type of the parameter, e.g. java.lang.String
Undefined
Prompt TimeoutThis is the value of the timeout for this prompt in milliseconds.0
Respond to View Events?This is a flag (true or false) which is selected from a drop down list.false
Single Instance?This is a flag (true or false) which is selected from a drop down list.false
State DataThis indicates the state required for the selected action. Double-clicking on the value field will bring up a table which will identify for each state data the following:
Name - the name of the state data.
Type - the type of the state.
Transient - a tick indicate that the selected state data is transient.
Undefined
State IDThis is the ID of the state.IndexCorrupted
URLThis is URL for the message state./Message/NonModalOK

Events Example

NameUnused
OKPressedNot set